Can't Compile any C++ base project

Hello there,

Every time I try to create any C++ base projects and it tries to compile and fails on this. Can someone please help me?

Running C:/Dev/Game Engine/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe test Development Win64 -project=“C:/Dev/Projects/Unreal/test/test.uproject” -rocket -editorrecompile -progress -noubtmakefiles @progress push 5% Parsing headers for testEditor Running UnrealHeaderTool “C:/Dev/Projects/Unreal/test/test.uproject” “C:\Dev\Projects\Unreal\test\Intermediate\Build\Win64\testEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed Reflection code generated for testEditor in 9.9978203 seconds @progress pop [1/8] Resource PCLaunch.rc [2/8] Resource ModuleVersionResource.rc.inl dbsbuild: error: (de37d7fc-5138-458b-a95f-084e3ce07d00,13): could not get full path for tool -q ERROR: UBT ERROR: Failed to produce item: C:\Dev\Projects\Unreal\test\Binaries\Win64\UE4Editor-test.dll Total build time: 80.52 seconds

Hello jordan1818,

A similar issue was resolved just yesterday. Can you take a look at this link and see if it is able to help? [Solved]Visual Studio 2013 Pro Can't compile .dll - Programming & Scripting - Epic Developer Community Forums

It works! Thank you! :slight_smile: