Summary
I have a project, and whenever I try to check it in, it fails with the following log:
SourceControl: Error: Request put failed: Server returned error 3 for put of fragment Fragment { flags: 4, size_payload: 9360, size_content: 84971 } with payload size 9360 bytes
SourceControl: Error: Failed to store fragments, remote error: Request put failed: Server returned error 3 for put of fragment Fragment { flags: 4, size_payload: 9360, size_content: 84971 } with payload size 9360 bytes
SourceControl: Error: Failed to put fragment for 1426eadb7d4aa426543e8e06e54469303e7ca068baccfb7eb29db8415a1e8a7c-0198c648859272f09e637a890345c88b: Failed to store fragments, remote error
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Unreal Revision Control
Steps to Reproduce
The one way i can think of to reproduce this is by not checking in the project for a long time.
Expected Result
I think it’s very inconsistent. Once it happens, you can’t get rid of it, and sometimes it might not even occur twice in a row.
Observed Result
Whenever you try to check in, it won’t work, but both private island upload and publishing will still work.
Platform(s)
PC