Can't Check In!!

Summary

I have a project, and whenever I try to check it in, it fails with the following log:

SourceControl: Error: Request put failed: Server returned error 3 for put of fragment Fragment { flags: 4, size_payload: 9360, size_content: 84971 } with payload size 9360 bytes
SourceControl: Error: Failed to store fragments, remote error: Request put failed: Server returned error 3 for put of fragment Fragment { flags: 4, size_payload: 9360, size_content: 84971 } with payload size 9360 bytes
SourceControl: Error: Failed to put fragment for 1426eadb7d4aa426543e8e06e54469303e7ca068baccfb7eb29db8415a1e8a7c-0198c648859272f09e637a890345c88b: Failed to store fragments, remote error

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Unreal Revision Control

Steps to Reproduce

The one way i can think of to reproduce this is by not checking in the project for a long time.

Expected Result

I think it’s very inconsistent. Once it happens, you can’t get rid of it, and sometimes it might not even occur twice in a row.

Observed Result

Whenever you try to check in, it won’t work, but both private island upload and publishing will still work.

Platform(s)

PC

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See the thread/post Unreal Revision Control error: Failed to load fragment payload - General / Issues and Bug Reporting - Epic Developer Community Forums

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