I’m trying to make my character grab on a rope and swing, and to do that I’m turning on the physics simulation when the rope is grabbed, problem is when physics simulation is on, I lose control of my character and I can’t move it or check for the state of movement. I tried to turn the physics on when the rope is grabbed and the character jumps and then turning it off to regain control using the “On Landed” event but it’s never called with the physics on. Not sure if that’s a bug or just how it is.
Seems to me that you can’t have physics simulation and control over your character at the same time, if that’s right than any ideas?
Thanks.