and in FPerPlayerSplitscreenData() I changed the values to my needs. I can also build the solution succesfully, but I just don’t see any changes in the editor while playing.
His fix solved my issue, but unfortnuatly there are rendering artifacts which can be eliminated by resizing the viewport. Also aspect ratio in the camera settings should be deactivated.
Update If you put the command SceneCanvas->DrawTile(0,0,InViewport->GetSizeXY().X,InViewport->GetSizeXY().Y,0.0f,0.0f,1.0f,1.f,FLinearColor::Black,NULL,false);
before
// Draw the player views. if (!bDisableWorldRendering && !bUIDisableWorldRendering && PlayerViewMap.Num() > 0) //-V560 { GetRendererModule().BeginRenderingViewFamily(SceneCanvas,&ViewFamily); }