Can't change the Shadow Map Method in a UE 5.2 VR project

I cannot change the Project Settings->Engine->Rendering->“Shadow Map Method” Combobox from “Virtual Shadow Maps” to “Shadow Maps”, with my Virtual Reality UE 5.2 project.
The combobox is fixed:

Other non VR projects, I don’t remember if created with version 5.1 and moved to 5.2, don’t give me problems and I can select “Shadow Maps” to eliminate artifacts:
imagen

Does anyone know why this could be?

Virtual Shadow Maps are not supported with the Forward Renderer. The VR Template defaults to the Forward Renderer, and as such the option to change from regular shadows to Virtual Shadow Maps is disabled.

1 Like

Ok, thanks!
But the problem is that what it doesn’t let you change from virtual shadow maps to shadow maps. Since it was already in virtual shadow maps, it won’t let me change it.

The problem now is that for Meta Quest 3 (which has twice the GPU power of Meta Quest 2) Meta now advise using post processing to use shadows; What would be interesting is that the same build can use Forward Rendering without shadows in Quest 2 and Deferred Rendering with postprocessing and shadows in Quest 3.
Any example of how this should be taken into account using the VRTemplate?

Thaks!

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