I’m new to UE4 and I started to follow a tutorial I’ve found online.
/185-unreal-engine-4-c-tutorial
I made a C++ pawn class, added 3 components (mesh, springarm and camera) and made a blueprint that inherents from the previously made cpp class, so I can change settings within the blueprint editor. I can change the inherited mesh and camera component via the blueprint editor just fine, but for the springarm there are no settings shown.
I’d like to change the rotation from the springarm in the editor. What’s wrong?
UPROPERTY(EditAnywhere)
UStaticMeshComponent* Mesh;
UPROPERTY(EditAnywhere)
USpringArmComponent* SpringArm;
UPROPERTY(EditAnywhere)
UCameraComponent* Camera;