Can't Change Root Component Type

Hey guys thanks for the responses, sorry I was busy and forgot to check the responses on here.

I did think about doing that system of creating a static base that is hidden with a skeletal model on top of it, and may end up using that - though I wonder if there would be any additional performance costs to having 2x the number of props in those cases? Probably not enough to be a big concern though.

Also making 2 actors that implement the same interface may be a good approach. I’ll try both of those out and see if they are going to be what I’m looking for. Thanks again guys