I have a simple scene. Its lift cabin in small corridor. When I try to build lights it stops on 96% not depend of quality light. All meshes have 2 UV channels I made in 3ds max. alt textThe first time when I uploaded all meshes it calculate 2 or three times but then stop. In my scene only 4 spot light and all materials very simple ( I use few textures with 4k resolution for one wood panel, lift command and lift caller but it is necessary for my project). I created new scenes and put my meshes here but got the same result. In opened my other project and light build without probblem. All light settings are default.
I don’t know what to do.
Please help me!
Thanks