This is with a fresh download of 4.4, I extracted the dependencies into it, ran the projectgenerator.bat, opened the solution in Visual Studio 2013, selected “Development Editor” target, and built it for Win64. After it finishes compiling it says:
========== Build: 1 succeeded, 0 failed, 1 up-to-date, 0 skipped ==========
Now I’ve had UE4 building from source just fine before, and before, if I ran the build again, it would just say that all the targets are up to date. But now when I do that… well it recompiles some parts for whatever reason. I’m not sure if this is relevant to the issue.
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidDeviceDetection.pdb".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-AndroidTargetPlatform.pdb".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ATCTargetPlatform.pdb".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_DXTTargetPlatform.pdb".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC1TargetPlatform.pdb".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_ETC2TargetPlatform.pdb".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\Android\UE4Editor-Android_PVRTCTargetPlatform.pdb".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.dll".
1> Deleting junk file: "..\..\Engine\Binaries\Win64\HTML5\UE4Editor-HTML5TargetPlatform.pdb".
1> Performing 8 actions (max 4 parallel jobs)
1> [1/8] link.exe UE4Editor-AndroidDeviceDetection.dll
1> [2/8] link.exe UE4Editor-HTML5TargetPlatform.dll
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp
1> [3/8] link.exe UE4Editor-AndroidTargetPlatform.dll
1> [4/8] link.exe UE4Editor-Android_ATCTargetPlatform.dll
1> [5/8] link.exe UE4Editor-Android_ETC2TargetPlatform.dll
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp
1> [6/8] link.exe UE4Editor-Android_DXTTargetPlatform.dll
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp
1> [7/8] link.exe UE4Editor-Android_ETC1TargetPlatform.dll
1> [8/8] link.exe UE4Editor-Android_PVRTCTargetPlatform.dll
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp
1> Creating library C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib and object C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1> Cumulative action seconds (8 processors): 0.00 building projects, 0.00 compiling, 0.00 creating app bundles, 0.00 generating debug info, 4.28 linking, 0.00 other
1> UBT execution time: 12.46 seconds
========== Build: 1 succeeded, 0 failed, 1 up-to-date, 0 skipped ==========
So this will happen every time.
Then if I try to run the build by right-clicking UE4 → Debug → start new instance. It’ll say that the project is out of date, even though I just built it and didn’t change anything. I’ll click ‘Yes’ and it’ll do all of that stuff that it re-does every time, and then give me this error. ["Unable to start program… The Microsoft Visual Studio Remote Debugging Monitor (MSVSMON.EXE) does not appear to be running.][1] I’ve tried starting MSVSMON.EXE manually before hand and that doesn’t fix the problem either. I think it might be because ‘C:\Users\Ky\Desktop\GameDev\Engine\Intermediate\ProjectFiles....\Binaries\Win64\UE4Editor.exe’ doesn’t exist. But why?
I went to the file path specified in it, and the folder is empty. What could be causing this?
Error Given: [1]: http://i.imgur.com/EOjZNvx.png