Can't auto find Niagara .h file to include

First of all, I’m using rider unreal for my IDE. And everything else of engine file can be auto included.
Like I type class name, IDE auto include the .h file at the top.
But when I using Niagara, it’s couldn’t work.
I checked the plugin window, is Added. And at blueprint, all works fine.
At the C++ side, first I’m added the “Niagara” module name to the Build.cs file. It can works only I type the include myself and is hard to not to be wrong.
But, only auto include .h file didn’t work, as the IDE didn’t know where is the Niagara file is.
So, is there any way I can solve this problem?

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