Hello!
I’ve come to a problem that I can’t define property.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Weapon")
ABaseMeleeWeapon* MeleeWeapon;
It’s defined in WeaponComponent of my Character.
Compiling is done without any issue. However when I try to asign this property I get no actors to choose from.
I can drag and drop my blueprint class of BaseMeleeWeapon to the scene and it appears in the list but I can’t choose it anyway
Thanks in advance