Hey there, im pretty new to unreal engine and explicit to the animating. Ive animated an Character and in my course we now going to attach a Weapon to the Character. All works fin and the retargeting worked like a charm.
BUT! After adding the weapon as a mesh in my player_BP i´ve seen that the weapon is attached at the right bone, but 1. a bit in the wrong direction and the other hand that should be placed at the grip at the front of the weapon is not grabbing it. So i headed in my skeletal mesh and “fixed” the bones while previewing the animation i want it to fix for.
But after saving nothing happens. I know im doing it wrong. Can someone tell me where i can “repose” so the character is holding the weapon like i want it to?