I made some procedural foliage for my trees, but the culling always stays the same no matter what. I’ve tried adjusting my foliage type culling settings, but it does absolutely nothing.
I’ve searched and searched and all I can find are posts about the foliage tool, no the procedural foliage. As it is now, my trees disappear wayyy too early.
adjust the LOD Settings for each static mesh you use as foliage (lod0, lod1 lod 2)…, then also check the culling range in ist properties within the foliage tool.