Can't access c++ component in the editor

I’m trying to create a component and use it in the editor.
Here’s the header:

#pragma once

include “CoreMinimal.h”
include “Components/ActorComponent.h”
include “BallExitUpdator.generated.h”

UCLASS(meta = (BlueprintSpawnableComponent))
class PADDLE_U5_API UBallExitUpdator : public UActorComponent
{
GENERATED_BODY()

public:
// Sets default values for this component’s properties
UBallExitUpdator();

protected:
// Called when the game starts
virtual void BeginPlay() override;

public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};

I then re-generate the project files, build the editor with VS from source code, and unfortunately the component does not appear:
image

What am I doing wrong?

Hi!

Are you sure that you pressed “Add” button to the left and searched in the menu that will appear? Seems like you trying to search in already existing components, not in the “Add” menu.