Hello everyone!
I’ve stumbled upon an interesting issue, when trying to toggle Visibility of a particle emitter. If the emitter is generated, when the Visibility is set to 1 - I am able to turn the visibility on/off. However, if the emitter is generated when Visibility is set to 0 - it’s always hidden. I use Fixed Relative Bounds on GPU particles.
I saw a similar question, that was reported as a bug: Unreal Engine Issues and Bug Tracker (UE-43497)
That was eventually backlogged.
This discussion is related to the bug report: Particle component is not visible if was not visible from start (hidden under landscape) - Rendering - Unreal Engine Forums
As a workaround, it was suggested to add particle bounds. In my case, the bounds are already in place, and the range of bounds does not do any effect. Does anyone have any idea for a workaround?
Is this a bug or the way the particles behave? Does anyone has any workaround idea?