Hello TorQueMoD,
To clarify, I meant that in your BP_Asian Ragdoll, if you go to the viewport and select the Skeletal Mesh component, does it have a collision preset? I’ve created a test blueprint using the base SK_Mannequin that is included in the Third Person Template and I was able to get it to simulate physics using your setup, but I had to first add a collision present in the Details panel of my blueprint. Hope that clarifies what I meant.
Have a great day,
Sean Flint