Cannot select objects in viewport if they have an emissive material

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

World Building

Summary

I cannot select objects in the viewport that have an emissive material applied. Can only select them if I change to wireframe mode or select them in the Outliner.

Steps to Reproduce

Add a sphere to an empty scene with Unlit mode (works in Lit mode as well).
Change the sphere’s material to the StarterContent material “EmissiveMeshMaterial”.
You can no longer select the sphere in the editor. Changing the material back to its default will allow you to select the sphere again.

Expected Result

I would expect to be able to select the sphere by clicking it in the editor.

Observed Result

Cannot select the sphere

Platform(s)

Windows 11

Additional Notes

I have tried restarting the editor and I have tried rebuilding the scene from scratch. I can repeat this whenever I use this material.
I have uploaded a video sample here:

Unable to replicate it on my end. Added sphere, assigned EmissiveMeshMaterial and can still select no problem

Engine version 5.4.3
Win 11
ryzen 5950x
64 gb ram
asus 1060 6 gb
ssd

Could your material have gotten corrupted in some way? When entering it do you have a compile error or yellow exclamation mark near compile

I found that in a completely new project I was getting the correct behavior and was thinking about what you said which gave me the idea to delete the saved and config folders and re-launch my project. After a very long time of waiting for the materials to be applied to the objects visually for whatever reason it seems to be working now. Something definitely got corrupted somewhere.

Thanks for your reply. I will mark the issue as resolved.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.