Hi all,
I have a scene with an HDRI backdrop actor (several, actually, but it really doesn’t matter).
I am trying to rotate it during gameplay using the Level Blueprint, but when I press the button, I can see the backdrop image changing orientation for a split second, but it returns to 0 immediately.
If I eject using F8 and view the actor, it seems as if it has the correct value in its slot, only that it did not actually rotate. If I manually change the number in the editor an press Enter, it does rotate.
Seems as if there is a post-edit callback jumping after the “SetActorRotation” function which resets the update when called from BP. What am I missing here?
For the record, I have tried every possible relative/absolute/world function there is on the actor or its root component, and they all give the same result.
Did you ever solve this? I basically have the exact same problem.
- Rotate value is populated correctly in the editor
- HDRIBackdrop jitters but does not rotate
- If i disable visibility and enable again, HDRI updates to the expected rotation