In the player, I ended up using RPC’s. If GetLocalRole() == ROLE_AutonomousProxy I would use a Server RPC. If GetNetMode() == NM_ListenServer, I used a Client RPC, and it works.
In the player, I ended up using RPC’s. If GetLocalRole() == ROLE_AutonomousProxy I would use a Server RPC. If GetNetMode() == NM_ListenServer, I used a Client RPC, and it works.