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Cannot Replicate AI Target Patrol Points across Clients

I’m trying to replicate Patrolling of AI Pawns. But when the game starts in Multiplayer, each client’s AI pawns choose their own random point to patrol to on their machine and the AI pawns are not synched.

How do I synch the Patrolling of the AI Pawns so the AI Pawns patrol to the same areas across all connected clients and each client sees the same AI Pawn movement to those points?