Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Summary
Each time I try to “Push Changes” or “Push Verse Changes” I have to restart UEFN and Fortnite
Steps to Reproduce
I don’t know how this is happening to me but seems to happen when the project size gets over some threshold, then each time you try to “Push Changes” or “Push Verse Changes”, the Session breaks and to start a new Session you must restart UEFN and Fortnite
Expected Result
So that I can “Push Changes” or “Push Verse Changes” without having to restart UEFN and Fortnite and lose about 70% of my time doing it.
Observed Result
Session breaks, UEFN gets stuck in “Session Updating…” and there is no amount of time that terminates this process.
Platform(s)
PC
Additional Notes
Fortnite shows:
“THERE WAS A NETWORK PROBLEM”
“Newtwork Connection Lost”
“CONTINUE”
UEFN Logs after “Push Verse Changes” while “Session Updating…”:
LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds
LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total
LogValkyrieSummary: Checking for if the project can be uploaded
LogValkyrieSummary: RPCing Verse upload request to server
LogValkyrie: Verse Refresh succeeded.
LogValkyrie: ProjectSizeRequest::Completed for 1e63336b-4357-2f22-e573-6888eca8b435
LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 1127.23, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.168.70.6:15019, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:85b893494c3e4a29a97efcc066aed666
LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 1127.23, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.168.70.6:15019, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:85b893494c3e4a29a97efcc066aed666, Driver = Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0
LogValkyrieRequestManagerEditor: Warning: Encountered Network Error!
LogValkyrieRequestManagerEditor: Error: Failed to handle connection attempt (Network error occurred when connecting to a server after matchmaking completed. Error: UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 30.01, Real: 30.01, Good: 30.01, DriverTime: 1127.23, Threshold: 30.00, [UNetConnection] RemoteAddr: 18.168.70.6:15019, Name: IpConnection_0, Driver: Name:IpNetDriver_0 Def:BeaconNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: ValkyrieBeaconClient_0, UniqueId: MCP:85b893494c3e4a29a97efcc066aed666)
LogValkyrieSummary: Destroying Valkyrie Beacon
UEFN Logs after “Exit Session” and “Launch Session” again:
LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds
LogValkyrie: Intermediate assets cleanup took 0.0 seconds in total
LogValkyrieSummary: Starting Project Upload - Content Service
LogValkyrieSummary: Syncing project ProjectName
LogValkyrie: Saving project ProjectName source control settings to disk took 0.00 sec
LogValkyrie: Syncing project ProjectName with content service took 0.62 sec
LogValkyrieValidation: Display: Selecting allow lists for role ‘VKCreateUGC’
LogValkyrieSummary: Project ProjectName up to date
LogValkyrie: ProjectSizeRequest::Prepare for 1e63336b-4357-2f22-e573-6888eca8b435
LogValkyrie: ProjectSizeRequest for 1e63336b-4357-2f22-e573-6888eca8b435: GetRootModuleInfo
LogValkyrieSummary: No active session for current user. Creating new session.
LogValkyrie: Play succeeded.
LogValkyrie: ProjectSizeRequest for 1e63336b-4357-2f22-e573-6888eca8b435: GetProjectContentPackage
LogValkyrie: ProjectSizeRequest::GetProjectUploadSize for 1e63336b-4357-2f22-e573-6888eca8b435
LogValkyrie: ProjectSizeRequest::GetProjectDownloadSize for 1e63336b-4357-2f22-e573-6888eca8b435
LogContentService: Warning: FVkContentService::GetCookedContentArtifact(ed8f6f3a-5f01-4948-918c-bca01475d2da:pc)
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for 1e63336b-4357-2f22-e573-6888eca8b435
LogContentService: Warning: FVkContentService::GetCookedContentArtifact(ed8f6f3a-5f01-4948-918c-bca01475d2da:pc)
LogValkyrieAccount: [UValkyrieOnlineInstance::ApplyUserPreferredQoSRegion] Region Auto: EU
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for 1e63336b-4357-2f22-e573-6888eca8b435
LogValkyrie: ProjectSizeRequest::Completed for 1e63336b-4357-2f22-e573-6888eca8b435
LogNet: Warning: Channel name will be serialized as a string: ValkyrieBeacon
LogValkyrieSummary: Valkyrie Beacon Connected!
LogValkyrieSummary: Connected to Session: 1b18240cf0f3465e8ce683830ab9126f
LogValkyrieSummary: Session Setup Complete. About to Send Content!
LogValkyrieSummary: Checking for if the project can be uploaded
After the last message: “LogValkyrieSummary: Checking for if the project can be uploaded” it gets stuck indefinetly
Recent discovery, if you wait X amount of time (2/4 minutes) in the “Session Updating…” then you “Exit Session” and “Launch Session” again the session starts, but it is unclear why, but only if you did not get stuck in “LogValkyrieSummary: Checking for if the project can be uploaded” if you are there the only solution I have found it to restart UEFN and Fortnite.