Cannot Publish Map, Memory Calc Passes - Receive Additional Errors Unrelated to Actual Project

Summary

When trying to publish my private upload I get errors that are seemingly unrelated to the project.
They are the following:
Download Size
Memory Usage
Verse Persistence
Experimental Features

This is only present in the version uploaded via memory calc.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Publishing

Steps to Reproduce

Try running a memory calc or publishing this map.

Expected Result

It would either work or give me a valid reason it doesn’t work.

Observed Result

Memory Usage
Action Needed
Please run a memory calculation in UEFN while connected to a session. Publishing is not permitted for Private Versions that have not been memory checked.

When I run a memory calc I then get all of these new errors on the private mem calc submission:
Download Size
Unknown

Memory Usage
Action Needed
Please run a memory calculation in UEFN while connected to a session. Publishing is not permitted for Private Versions that have not been memory checked.

Verse Persistence
Failed
open in new window
You can’t publish this version because your Verse persistable data is not backward compatible with your current active version. Please publish a new version from UEFN that is compatible with your current active version.

Experimental Features
Publishing is disabled when using experimental features.

Platform(s)

windows

Additional Notes

There are no experimental features, and there is no live version of the map for persistable data to be out of compatibility with.
I have no errors or warnings in my editor in any menu I can find outside of the Epic ones for Niagara systems and some warnings about navigation octree. Nothing for any of my assets.

What I see when I try to upload a private version to publish:

What I see when the memory check runs successfully and then uploads a private version:

image

The status of FORT-814634 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Cannot Reproduce’

1 Like

Apparently if you wait 20-30 minutes it will eventually work itself out.
I think it would be a better approach to show a “still processing please wait” screen and have some sort of validation check update the UI rather than just show a bunch of random errors, but I have to imagine we’re on the same page here.

1 Like

Also I can see that it does work in the way I had mentioned (sometimes :sweat_smile:). Best of luck with whatever that bug is causing the initial upload issue. Updates give me proper indication though, I appreciate it =)

Almost 1 hour later, and I still see this…

The only difference is the Verse Version was changed from 0 to 1. I dont have weak_map persistable data in the verse. Just some Tracker Devices that have persistence.

UPDATE: now its failed.

UPDATE: This had nothing to do with verse. It was a Material error which somehow lost its Texture.

LogMaterial: Error: [AssetLog] ..\..\Plugins\GameFeatures\8ce815cc-403a-6a70-eef4-138a9ca13553\Content\Overlays\MyWidgets\M_Leaders_Time.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. (Node TextureSampleParameter2D) Sampler type is Linear Color, should be Color for /8ce815cc-403a-6a70-eef4-138a9ca13553/Overlays/MyWidgets/Leaderboard_Times_copy.Leaderboard_Times_copy

errors.com.epicgames.cookplugin.materialerror

Not sure what this has to do with Verse Persistence.