I have been packaging my release game for mobile with my config for over a year now with no issues. But when I tried
enabling Forward Rendering in the Rendering setting and hit Package for Android, it immediately says packaging complete without actually packaging anything.
I’m confused as it seems Forward Rendering checkbox states it requires Shader Model 5, yet I see people packaging mobile apps using Forward Rendering with no issues, such as here: Optimizing UE4 (4.24) Projects for the Oculus Quest and Mobile (Reduce Build Times and File Sizes) - YouTube