Hello,
I see a few errors in your logs:
Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1482]
AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
That ensure can be seen in your Output Log, the message also details suggestions on how to resolve it.
Also:
[2016.06.11-21.15.00:923][ 0]LoadErrors: Info Failed to load /Game/Meshes/Props/Traps/turret_base_01_pCylinder16_Skeleton.turret_base_01_pCylinder16_Skeleton Referenced by turret_base_01_pCylinder16
[2016.06.11-21.15.00:924][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Meshes/Props/Traps/turret_base_01_pCylinder16_Skeleton’: Can’t find file ‘/Game/Meshes/Props/Traps/turret_base_01_pCylinder16_Skeleton’
[2016.06.11-21.15.00:924][ 0]LogLinker:Warning: Can’t find file for asset ‘/Game/Meshes/Props/Traps/turret_base_01_pCylinder16_Skeleton’ while loading NULL.[2016.06.11-21.15.00:924][ 0]LoadErrors: Info Failed to load /Game/Meshes/Props/Traps/turret_base_01_pCylinder16_Skeleton.turret_base_01_pCylinder16_Skeleton Referenced by turret_base_01_pCylinder16
I see can’t find file errors, which usually refers to an asset that no longer exists, but contains references in blueprints or code. Ensure that you don’t have any unnecessary references in your blueprints that are looking for assets that no longer exist.
Let me know if you have any other issues after looking through the log and resolving these error messages.
Have a great day