Trying to package a map i’m building for testing but everytime I try to package it I get the log below,
LogUObjectHash: Compacting FUObjectHashTables data took 2.61ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=C:/EDITORFORTHEMORDHAU/MORDHAUEditor/Mordhau/MordhauSDK.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/EDITORFORTHEMORDHAU/MORDHAUEditor/Mordhau/MordhauSDK.uproject -cook -stage -archive -archivedirectory=“C:/Encirclement copy and release/Early Release” -pa
ckage -ue4exe=C:\EDITORFORTHEMORDHAU\MORDHAUEditor\InstalledBuild\Windows\Engine\Binaries\Win64\UE4Editor-Cmd.exe -clean -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -CrashReporter -clientconfig=Shipping -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\EDITORFORTHEMORDHAU\MORDHAUEditor\Mordhau\MordhauSDK.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\EDITORFORTHEMORDHAU\MORDHAUEditor\InstalledBuild\Windows\Engine\Binaries\DotNET\UnrealBuildTool.exe MordhauGame Win64 Shipping -Project=C:\EDITORFORTHEMORDHAU\MORDHAUEditor\Mordhau\MordhauSDK.uproject -Clean -NoHotReload C:\EDITORFORTHEMORDHAU\MORDHAUEditor\Mordhau\MordhauSDK.uproject -NoUBTMakefiles -rem
oteini=“C:\EDITORFORTHEMORDHAU\MORDHAUEditor\Mordhau” -skipdeploy -distribution -nobuilduht -log=“C:\Users\jacob\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+EDITORFORTHEMORDHAU+MORDHAUEditor+InstalledBuild+Windows\UBT-MordhauGame-Win64-Shipping.txt”
UATHelper: Packaging (Windows (64-bit)): Cleaning MordhauGame binaries…
UATHelper: Packaging (Windows (64-bit)): While compiling C:\EDITORFORTHEMORDHAU\MORDHAUEditor\InstalledBuild\Windows\Engine\Intermediate\Build\BuildRules\UE4Rules.dll:
UATHelper: Packaging (Windows (64-bit)): c:\EDITORFORTHEMORDHAU\MORDHAUEditor\InstalledBuild\Windows\Engine\Plugins\Runtime\ApexDestruction\Source\ThirdParty\PhysX\ApexDestructionLib.Build.cs(22,20) : error CS0246: The type or namespace name ‘PhysXLibraryMode’ could not be found (are you missing a using directive or an assembly reference?)
UATHelper: Packaging (Windows (64-bit)): c:\EDITORFORTHEMORDHAU\MORDHAUEditor\InstalledBuild\Windows\Engine\Plugins\Runtime\PhysXVehicles\Source\ThirdParty\PhysX\PhysXVehicleLib.Build.cs(12,20) : error CS0246: The type or namespace name ‘PhysXLibraryMode’ could not be found (are you missing a using directive or an assembly reference?)
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to compile source files.
PackagingResults: Error: Unable to compile source files.
UATHelper: Packaging (Windows (64-bit)): Took 0.5358558s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\jacob\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+EDITORFORTHEMORDHAU+MORDHAUEditor+InstalledBuild+Windows\UBT-MordhauGame-Win64-Shipping.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
I assume the issue is derived from this one
UATHelper: Packaging (Windows (64-bit)): ERROR: Unable to compile source files.
PackagingResults: Error: Unable to compile source files.
I have done a complete reinstall already, ■■■■■■ around with my settings and folders and have been unable to fix this issue, if anyone has a fix to this or any input/advice please let me know,
Thanks in advance
-Pickle
