One of our projects (Has SG + phsyics if it matters?) is no longer opening and crashes on 71% loading. Crashes for all members.
Different projects load fine. Delete folder and resync from server doesn’t work either.
**Same as most other error logs
**
To also point out, the project it self was not using any beta or experemental features at all. Unable to access playtest builds either
Hey Flak,
I don’t see many creators mentioning this, but if you have this issue in UEFN, your map becomes inaccessible. Players can’t load into it and it results in a matchmaking error.
We’re working on getting a fix out for this, but in the mean time have also been trying to identify a workaround to unblock anyone encountering this issue locally.
It looks like this crash is occurring when you have a UMG widget being instantiated as part of your verse class and are setting a default value for one of that widgets fields. Eg:
If you are able to search through your verse code workspace and remove any examples of this, that should allow you to open your project again.
Instantiating widgets and initializing individual fields in normal functions should work and that can be left. So far this seems limited to just instantiation as part of the class definition.
If you do this and still hit the crash could you please report here with your project’s details like link code or module id and we can investigate further.
@Flak We have the same verse error when trying to publish actually! So don’t think it’s a seperate issue! Did the workaround above to unlock the project access.
Flak i think that the work-around doesnt work if your map has persistable because when that change is made you get modified-persisitable wich cant be in fortnite thats why e get the verse error