Hello, I have been trying to get the Sound Visualization plugin to work in my game project on the C++ side.
I added “SoundVisualizations” to the Build.cs PublicDependencyModuleNames array, and included the “SoundVisualizationStatics.h” header in one of my actors and tried to call one of its functions via USoundVisualizationStatics::CalculateFrequencySpectrum(…).
However, I am getting the compilation error: cannot open the source file "SoundvisualizationStatics.h"
How do I get my project to recognize the plugin? Am I missing something?
UPDATE: I also tried enabling the ‘Sound Visualizations Plugin’ from the plugins menu in the Unreal Engine Editor, however that did nothing.