#include “Px.h”
#include “PxPhysicsAPI.h”
#include “PxRenderBuffer.h”
#include “PxExtensionsAPI.h”
#include “PxCollectionExt.h”
#include “PxPvd.h”
#include “PxImmediateMode.h”
// utils
#include “PxGeometryQuery.h”
#include “PxMeshQuery.h”
#include “PxTriangle.h”
All I did was update from 4.26 to 4.26.1 I don’t understand why this happened. If anyone has ran into this problem and has fixed it please help me out here. All I did was update from 4.26 to 4.26.1 that is all. Thank you for your time.
UCLASS(config = Game, BlueprintType, Blueprintable, meta = (ShortTooltip = "A Player Controller is an actor responsible for controlling a Pawn used by the player."))
class ENGINE_API APlayerController : public AController
{
GENERATED_BODY()
public:
/** Default Constructor */
APlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
/** UPlayer associated with this PlayerController. Could be a local player or a net connection. */
UPROPERTY()
UPlayer* Player;
This errors are in the player controller.
335644-
I don’t understand why do these things happen…and I also cannot open my project cause I have to rebuild the within microsoft VS…