Cannot open "Px.h" include file I just updated from 4.26 to 4.26.1

#include “Px.h”
#include “PxPhysicsAPI.h”
#include “PxRenderBuffer.h”
#include “PxExtensionsAPI.h”
#include “PxCollectionExt.h”
#include “PxPvd.h”
#include “PxImmediateMode.h”
// utils
#include “PxGeometryQuery.h”
#include “PxMeshQuery.h”
#include “PxTriangle.h”

All I did was update from 4.26 to 4.26.1 I don’t understand why this happened. If anyone has ran into this problem and has fixed it please help me out here. All I did was update from 4.26 to 4.26.1 that is all. Thank you for your time.

UCLASS(config = Game, BlueprintType, Blueprintable, meta = (ShortTooltip = "A Player Controller is an actor responsible for controlling a Pawn used by the player."))
class ENGINE_API APlayerController : public AController
{
	GENERATED_BODY()

public:
	/** Default Constructor */
	APlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());

	/** UPlayer associated with this PlayerController.  Could be a local player or a net connection. */
	UPROPERTY()
	UPlayer* Player;

This errors are in the player controller.

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I don’t understand why do these things happen…and I also cannot open my project cause I have to rebuild the within microsoft VS…

I verified the Unreal Engine installation and I suppose the Epic Games Installer added the missing #includes.