My project, started in 5.4, has been migrated to 5.5 and further development went on in that version. At some point(update to 5.5.1, or 5.5.2? ) I got errors on generation of PCG-volumes or spline-based PCG’s, as described in InstanceId must fit in 24 bits. - General / Feedback & Requests - Epic Developer Community Forums.
I deleted the PCG’s that caused the problem, after that, things got worse, probably after the update to 5.5.2: opening the level crashes with the same message:
Assertion failed: InstanceDesc.InstanceId <= 0xFFFFFF [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RayTracing\RayTracingInstanceBufferUtil.cpp] [Line: 312]
InstanceId must fit in 24 bits.
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Of course, I get messages on opening, but still this message comes up. Given the message it mist be some instance ID but I have no clue which one.
I tried disabling raytracing but that didn’t help.
Older levels open just fine, it’s just this one that causes poblems.
Migrating this level to 5.4 crashes too:
Assertion failed: WorldSettings != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 3238]
/Game/Levels/Main4_DEADFROMMIGRATION_2.Main4:PersistentLevel
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
What causes this error - how can I find out what causes the error and how can I reopen the level?