无法编译该项目。要在Visual Studio中打开它吗?
Running D:/虚幻引擎/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“D:/ueproject/start/ppppp/ppppp.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for pppppEditor (no existing makefile)
@progress push 5%
Parsing headers for pppppEditor
Running UnrealHeaderTool “D:\ueproject\start\ppppp\ppppp.uproject” “D:\ueproject\start\ppppp\Intermediate\Build\Win64\pppppEditor\Development\pppppEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\luoxianfeng\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
LogInit: Display: Loading text-based GConfig…
Reflection code generated for pppppEditor in 3.0944052 seconds
@progress pop
Building pppppEditor…
Using Visual Studio 2019 14.29.30148 toolchain (D:\ueproject\us\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 16 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 11%
[1/9] Default.rc2
@progress ‘Compiling C++ source code…’ 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
@progress ‘Compiling C++ source code…’ 33%
[3/9] ppppp.cpp
@progress ‘Compiling C++ source code…’ 44%
[4/9] pppppGameModeBase.cpp
@progress ‘Compiling C++ source code…’ 56%
[5/9] ppppp.init.gen.cpp
@progress ‘Compiling C++ source code…’ 67%
[6/9] pppppGameModeBase.gen.cpp
@progress ‘Compiling C++ source code…’ 78%
[7/9] UE4Editor-ppppp.lib
Creating library D:\ueproject\start\ppppp\Intermediate\Build\Win64\UE4Editor\Development\ppppp\UE4Editor-ppppp.lib and object D:\ueproject\start\ppppp\Intermediate\Build\Win64\UE4Editor\Development\ppppp\UE4Editor-ppppp.exp
@progress ‘Compiling C++ source code…’ 89%
[8/9] UE4Editor-ppppp.dll
LINK : fatal error LNK1181: cannot open input file ‘D:\虚幻引擎\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib’
无法编译该项目。要在Visual Studio中打开它吗?
Running D:/虚幻引擎/UE_4.27/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“D:/ueproject/start/ppppp/ppppp.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for pppppEditor (no existing makefile)
@progress push 5%
Parsing headers for pppppEditor
Running UnrealHeaderTool “D:\ueproject\start\ppppp\ppppp.uproject” “D:\ueproject\start\ppppp\Intermediate\Build\Win64\pppppEditor\Development\pppppEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\luoxianfeng\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
LogInit: Display: Loading text-based GConfig…
Reflection code generated for pppppEditor in 3.0944052 seconds
@progress pop
Building pppppEditor…
Using Visual Studio 2019 14.29.30148 toolchain (D:\ueproject\us\VC\Tools\MSVC\14.29.30133) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 16 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 11%
[1/9] Default.rc2
@progress ‘Compiling C++ source code…’ 22%
[2/9] SharedPCH.Engine.ShadowErrors.cpp
@progress ‘Compiling C++ source code…’ 33%
[3/9] ppppp.cpp
@progress ‘Compiling C++ source code…’ 44%
[4/9] pppppGameModeBase.cpp
@progress ‘Compiling C++ source code…’ 56%
[5/9] ppppp.init.gen.cpp
@progress ‘Compiling C++ source code…’ 67%
[6/9] pppppGameModeBase.gen.cpp
@progress ‘Compiling C++ source code…’ 78%
[7/9] UE4Editor-ppppp.lib
Creating library D:\ueproject\start\ppppp\Intermediate\Build\Win64\UE4Editor\Development\ppppp\UE4Editor-ppppp.lib and object D:\ueproject\start\ppppp\Intermediate\Build\Win64\UE4Editor\Development\ppppp\UE4Editor-ppppp.exp
@progress ‘Compiling C++ source code…’ 89%
[8/9] UE4Editor-ppppp.dll
LINK : fatal error LNK1181: cannot open input file ‘D:\虚幻引擎\UE_4.27\Engine\Intermediate\Build\Win64\UE4Editor\Development\Core\UE4Editor-Core.lib’