I just created a new “FirstPerson” project. However, when compiling, the basic include files are rejected (“windows.h” and “new”). I am able to build non-Unreal projects with Visual studios, this doesn’t look like a missing dependency but like a wrong project file.
Adding $(VC_IncludePath);$(WindowsSDK_IncludePath); to the project configuration works, but since Unreal generates its own projects, I don’t want to add a path manually, I’d like to know if anyone is having the same issue. What could possibly cause this ?
I am using W8 Pro x64, with VS 2013. I have installed the DX (June 2010) runtime, I have .NET4, etc.