Hello,
A While Back I got my hands on a FPS Template by Lukas Rustemeyer from the Marketplace, when I now try to open it using unreal engine 4.17, it throws out an error in which the module ‘UE4Editor-FPSTemplate.dll’ are missing or built with a different version, it prompts me to rebuild them but if I try it tells me that it could not be compiled and I should try rebuilding from the source manually, I attempt to do so. Using Visual Studio 2017 I open the solution and try to build it but it fails and throws a few errors out. I do not know what to do next I have tried deleting and regenerating project files and trying to open it with vs 2017 and 2015 but nothing will work.
I Have:
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Unreal Engine 4.17
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Visual Studio 2017 With All The C++ and C# Components That Is Required For Unreal Engine
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Visual Studio 2015 With All The C++ and C# Components That Is Required For Unreal Engine
Marketplace Link: Multiplayer First Person Shooter Kit in Blueprints - UE Marketplace
Below is my VS 2017 Build log:
1>------ Build started: Project: MultiplayerFirstPersonSho, Configuration: Development_Editor x64 ------
1> Performing full C++ include scan (building a new target)
1> Creating makefile for FPSTemplateEditor (no existing makefile)
1>C:\Users\James\Documents\MultiplayerFirstPersonSho\Source\FPSTemplate\FPSTemplate.Build.cs : warning : Module constructors should take a ReadOnlyTargetRules argument (rather than a TargetInfo argument) and pass it to the base class constructor from 4.15 onwards. Please update the method signature.
1> Parsing headers for FPSTemplateEditor
1> Running UnrealHeaderTool “C:\Users\James\Documents\MultiplayerFirstPersonSho\MultiplayerFirstPersonSho.uproject” “C:\Users\James\Documents\MultiplayerFirstPersonSho\Intermediate\Build\Win64\FPSTemplateEditor\Development\FPSTemplateEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
1> Reflection code generated for FPSTemplateEditor in 32.4623808 seconds
1>EXEC : error : Can’t save a makefile that has invalid contents. See UBTMakefile.IsValidMakefile()
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command ““C:\Users\James\Documents\UE4\Epic Games\UE_4.17\Engine\Build\BatchFiles\Build.bat” FPSTemplateEditor Win64 Development “C:\Users\James\Documents\MultiplayerFirstPersonSho\MultiplayerFirstPersonSho.uproject” -waitmutex” exited with code 5. Please verify that you have sufficient rights to run this command.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Thank You in Advance!