Hi,
I have been updating one of our vr scenes to 4.9, and using the new ArchVisCharacter controller for smoother movement as the default pawn class.
This works fine as a standard game, but when outputting to vr, I cannot get the player to look around using the oculus headset.
Anyone else having this problem?
If I switch back to my usual pawn class it works as it should.
Thanks
-j