Cannot launch to Oculus Go from Unreal Editor

I’m working on getting a test project launched to the Oculus Go from Unreal, and hitting a snag. Here’s what I’ve done so far:

The Go appears in Unreal Editor’s Device Manager, but isn’t present in my Launch menu. What additional thing do I need to do or change?


The solution turned out to be to ensure that no other Virtual Reality plugin was enabled for the project. SteamVR plugin was previously enabled alongside the Oculus VR plugin. Disabling it corrected the issue.