in 4.15 I want to write a tank movement component but I can’t use
#include “PxVehicleDriveTank.h”
it works well before 4.15. I added physicsvehicle and physx module support in build.cs. What else do I need? Thank a lot.
Even when I use
#include “ThirdParty/PhysX/PhysX_3.4/Include/vehicle/PxVehicleDriveTank.h”
it still has compile error “unresolved external symbol physx::PxVehicleDriveTank blahblah”
Updated…I brutally add the physxvehiclelib.build.cs from the vehicle plugin to my project. It seems work. guess that’s because 4.15 completely seperate vehicle from engine body? Will do more test next day