I’m calling an interface from within my HUD
The interface is sent to my_character, where an RPC is called to spawn the object that I’m calling
I am then spawning the item at the location of the player.
But the problem is the item is spawning in front of the SERVER INSTEAD OF THE CLIENT and is NOT replicating on the client’s side at all.
The item is already set to replicate. I’d like the item to spawn in front of the CLIENT and replicate to all other clients, but it’s not.