Thanks for the solutions. For those that don’t want to compile from source, I had success with the commandlet approach.
My pipeline process for using PO files:
- Gather Text:
& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Gather.ini"
- Export .PO:
& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Export.ini"
- Import .PO:
& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Import.ini"
-
Rerun gather text
-
Compile Text
& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Compile.ini"
Game_Gather.ini (1.8 KB)
Game_Export.ini (1.2 KB)
Game_Import.ini (1.1 KB)
Game_Compile.ini (1.1 KB)