Cannot gather text using UE 5.5

Using the latest version of UE, the gather text stopped working on the localization dashobard, it just showing that something is happening, but never ends the loading.
I have a single stringtable and I defined the path for include as you see on the following screenshot.

1 Like

For us the same issue: Gather Text doesn’t do anything anymore. Cleared Binaries, Intermediate and Saved multiple times, reset to a pre-localization git commit, but gather text doesn’t do anything anymore.

God ■■■■ it, and I spent 30+ hours to migrated to UE 5.5 only to find out that it can’t be used once again?

Gosh I already threw away my updated to 5.4.

I think I find rarer Unreal version that works nowadays.

So update from my side: The issue also happens in a fresh UE5.5 project. It did work a few times in 5.5 and stopped working.

It works when I manually start the process via console, so:
cd {PathToUnrealEngine}
UnrealEditor.exe {PathToUproject} -run=GatherText -log -config=“{Path To Game_Gather.ini}”

It feels like 5.5 can’t properly start the command, maybe it is missing admin rights or what not. Nothing I could find out in hours of investigating.

I’ve commented on the other thread with a fix for this issue : After upgrading from Unreal 5.4 to Unreal 5.5, my internationalization DialogueWave is not work. - #12 by Isaac_MM

(I would post it here but the forums wont let me post the same message twice, awesome work epic)

1 Like

This is not working for me. Gather text is still stuck without actually doing anything

I managed to fix it by installing Unreal Engine from Source from github and applyin Isaac_MM suggestion:

[quote]I was able to solve this by adding

CommandletArguments += TEXT(" -UNATTENDED");

to FLocalizationCommandletProcess::Execute in Engine\Source\Editor\LocalizationCommandletExecution\Private\LocalizationCommandletExecution.cpp

It seems the comandlet is trying to open a message box, but as its running via the UnrealEditor-cmd.exe, that’s not possible.

Problem is now with Unreal Source the Metahuman Plugin which is needed for my project is not working anymore but that’s another issue :frowning:

Thanks for the solutions. For those that don’t want to compile from source, I had success with the commandlet approach.

My pipeline process for using PO files:

  1. Gather Text:
 & "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Gather.ini"
  1. Export .PO:
& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Export.ini"
  1. Import .PO:
& "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Import.ini"
  1. Rerun gather text

  2. Compile Text

&  "C:\Program Files\Epic Games\UE_5.5\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" "H:\Game\Game.uproject" -run=GatherText -log -config="H:\Game\Config\Localization\Game_Compile.ini"

Game_Gather.ini (1.8 KB)
Game_Export.ini (1.2 KB)
Game_Import.ini (1.1 KB)
Game_Compile.ini (1.1 KB)