Hi there, I am trying to make a multiplayer game. I got pretty far in development, everything works pretty well in the Unreal Editor, but now I want to test playing with my friends.
I switched to the Steam subsystem, added all the plugins, set up Steam sockets, etc. Steam detects my game and starts in the bottom right corner.
But
I cannot find the host from the client.
Both devices are in the same room, same steam location.
Using UE5.5
DefaultEngine.ini
[/Script/Engine.GameEngine]
; Clear any old net driver definitions first
!NetDriverDefinitions=ClearArray
; Define the primary net driver using Steam Sockets
+NetDriverDefinitions=(DefName=“GameNetDriver”,DriverClassName=“/Script/SteamSockets.SteamSocketsNetDriver”,DriverClassNameFallback=“/Script/SteamSockets.SteamNetSocketsNetDriver”)
[OnlineSubsystem]
DefaultPlatformService=Steam
[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480
bAllowP2PPacketRelay=true
bEnableSteamNetworking=true
GameServerQueryPort=27015
P2PConnectionTimeout=90
bUseSteamNetworking=true
bInitServerOnClient=true
[ConsoleVariables]
net.CurrentHandshakeVersion=2
net.MinHandshakeVersion=2
Has anyone experienced such an issue? I don’t know how to debug to determine whether the problem is with my host or my clients.
Thank you very much

