I’m trying to use FClassFinder in my GameMode class to set a reference to my default pawn. When I hover over the C++ class in the content browser, it says that the path = /Script
When I use TEXT("/Script/BoxMp"), where BoxMp is the name of my C++ class, I get a warning when I start the editor that it cannot find “Script/BoxMp”. Is there a special way to reference assets in the content browser from C++? Maybe a prefix or suffix that I’m missing? Thanks.