Cannot do anything in UEFN Project

Summary

As I was building in my project linked to my ps5, I received the notification that the sever life was ending soon. So, I returned to lobby and tried to relaunch the session. But around 27% of trying to launch a session, it failed and told me that my project was not valid and that project validation failed. I asked a few people who said that it might be due to having my project stored in OneDrive but even after removing it and storing it somewhere else, it still has the same issues. I cannot add/change/delete anything, and I cannot launch sessions. I viewed the output log, and it said “Failed to find public assets” then gives a file path and when I try to open it (Only in my notepad because it won’t let me open it in anything else other than apps such as the notes app). The only thing I can really understand is that the asset gives the resource wood. Other than that, all I can really do is look around. I tried to make another map, just a blank grid with two player spawn pads. I can add/change/delete and even launch a session, and it is stored in OneDrive. I have no idea what I should do about this.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Open Project and wait for it to finish loading everything. 2) Attempt to launch session. 3) After launching a session, wait for it to begin matchmaking. 4) Project fails to validate and tells me to check output log.

Expected Result

After launching a session, it should begin matchmaking and I should spawn into my project to begin working and testing it.

Observed Result

After launching a session, it fails to validate the project at about 27%. Tells me that “Project is not valid” and that “Project validation failed”. I cannot check-in changes, I cannot add/change/delete any assets, and I cannot run a fix-up.

Platform(s)

Windows
PS5

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Additional Notes

Project is now located directly under my user on my “Windows-SSD” in a folder called “Fortnite Projects”

Yea never use OneDrive it breaks everything :frowning:

Get your project from your OneDrive and just create a folder on your desktop called UEFN Projects and place it in here. Ensure you right click this folder and setup the folder to always be on pc or something (So it never is on OneDrive)

Then when you have done all of this restart uefn then on the open part click browse and go to this folder you created then open the project folder and open the uproject file iirc

You can change the default folder in the editor preferences to open the UEFN Projects folder you created directly for future things too.

Let us know how it goes

1 Like

Also show the message log here i am having trouble understanding are you saying you can open it then it fails validation when you try to launch session ?

Either way ensure you do not use OneDrive going forward!!!

This is crucial for project integrity

This is what it shows when I click on the error message.

This is what it shows in my output log.

I couldn’t find anything saying to always store on computer.