Summary
As I was building in my project linked to my ps5, I received the notification that the sever life was ending soon. So, I returned to lobby and tried to relaunch the session. But around 27% of trying to launch a session, it failed and told me that my project was not valid and that project validation failed. I asked a few people who said that it might be due to having my project stored in OneDrive but even after removing it and storing it somewhere else, it still has the same issues. I cannot add/change/delete anything, and I cannot launch sessions. I viewed the output log, and it said “Failed to find public assets” then gives a file path and when I try to open it (Only in my notepad because it won’t let me open it in anything else other than apps such as the notes app). The only thing I can really understand is that the asset gives the resource wood. Other than that, all I can really do is look around. I tried to make another map, just a blank grid with two player spawn pads. I can add/change/delete and even launch a session, and it is stored in OneDrive. I have no idea what I should do about this.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Open Project and wait for it to finish loading everything. 2) Attempt to launch session. 3) After launching a session, wait for it to begin matchmaking. 4) Project fails to validate and tells me to check output log.
Expected Result
After launching a session, it should begin matchmaking and I should spawn into my project to begin working and testing it.
Observed Result
After launching a session, it fails to validate the project at about 27%. Tells me that “Project is not valid” and that “Project validation failed”. I cannot check-in changes, I cannot add/change/delete any assets, and I cannot run a fix-up.
Platform(s)
Windows
PS5
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Additional Notes
Project is now located directly under my user on my “Windows-SSD” in a folder called “Fortnite Projects”



