Hello, I am having trouble deploying my project o iPad, this same project works fine to be deployed on iPhone. Is there something I’m doing wrong, or is this a bug?
Thanks!
This is my entire log output
LogInit: Version: 4.7.1-2462028+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Feb 26 2015 08:14:36
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)’
LogConsoleResponse:Warning: Found in ini file ‘/Users/victorstan/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘/Users/victorstan/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘/Users/victorstan/Library/Preferences/Unreal Engine/MyProjectEditor/Mac/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: Victors-MacBook-Pro.local
LogInit: User: victorstan
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Memory total: Physical=13.8GB (14GB approx) Pagefile=2.0GB Virtual=15.8GB
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: NVIDIA Corporation
LogRHI: GL_RENDERER: NVIDIA GeForce GT 750M OpenGL Engine
LogRHI: GL_VERSION: 4.1 NVIDIA-10.2.1 310.41.15f01
LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_draw_indirect
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_gpu_shader_fp64
LogRHI: GL_ARB_gpu_shader5
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shader_subroutine
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_tessellation_shader
LogRHI: GL_ARB_texture_buffer_object_rgb32
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_gather
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_transform_feedback2
LogRHI: GL_ARB_transform_feedback3
LogRHI: GL_ARB_vertex_attrib_64bit
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_depth_bounds_test
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_mirror_clamp
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogTextLocalizationManager: The requested culture (‘en_CA’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Mac
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.09s 108MB /Users/victorstan/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/victorstan/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/victorstan/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/victorstan/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
LogMoviePlayer: FAVMoviePlayer ctor…
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 24528 objects as part of root set at end of initial load.
LogUObjectAllocator: 5195704 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.15s 108MB /Users/victorstan/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Mac
LogTargetPlatformManager:Display: Building Assets For Mac
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/victorstan/Documents/Unreal Projects/MyProject/Content/StarterContent/Maps/Minimal_Default.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x141a0dd00
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Minimal_Default
Cmd: MAP CHECKDEP
MapCheck: New page: Minimal_Default - Feb 28, 2015, 12:17:43 PM
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 26.02ms to complete.
LogFileHelpers: Loading map ‘Minimal_Default’ took 2.013
LogContentBrowser: Native class hierarchy populated in 0.0088 seconds. Added 1700 classes and 269 folders.
LogCollectionManager: Loaded 0 collections in 0.007850 seconds
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0005 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from ‘Veranda’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 9.82 seconds (BP compile: 0.38 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Blueprints’
LogRenderer:Warning: Reallocating scene render targets to support 32x32 (Frame:2).
LogRenderer:Warning: Reallocating scene render targets to support 1040x536 (Frame:8).
Cmd: UpdateLandscapeEditorData -warnings
Cmd: UpdateLandscapeEditorData
LogAssetRegistry: Asset discovery search completed in 5.6763 seconds
LogTemp:Display: Running Mono…
LogTemp:Display: Setting up Mono
LogTemp:Display: /Users/Shared/UnrealEngine/4.7/Engine /Users/Shared/UnrealEngine/4.7
LogTemp:Display: Executing iPhonePackager Validate Engine -project /Users/victorstan/Documents/Unreal Projects/MyProject/MyProject.uproject
LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOS
LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.7/Engine
LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOS
LogTemp:Display: BranchPath = Victors-MacBook-Pro.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOS/…/… — GameBranchPath = Victors-MacBook-Pro.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOS/…/…
LogTemp:Display: Could not find file “/Users/Shared/UnrealEngine/4.7/Engine/Build/IOS/UE4Game-Info.plist”.
LogTemp:Display: IPP ERROR: Could not find a valid plist file!!
LogTemp:Display: Running Mono…Setting up Mono/Users/Shared/UnrealEngine/4.7/Engine /Users/Shared/UnrealEngine/4.7Executing iPhonePackager Validate Engine -project /Users/victorstan/Documents/Unreal Projects/MyProject/MyProject.uprojectCWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOSInitial Dir: /Users/Shared/UnrealEngine/4.7/EngineEnv CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOSBranchPath = Victors-MacBook-Pro.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOS/…/… — GameBranchPath = Victors-MacBook-Pro.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/IOS/…/…Could not find file “/Users/Shared/UnrealEngine/4.7/Engine/Build/IOS/UE4Game-Info.plist”.IPP ERROR: Could not find a valid plist file!!
LogPlayLevel: Launcher Device ID: IOS@8f7d2191cc714ed23ab37592b2d5a0cbadb35044
LogActorComponent: UnregisterComponent: (/Engine/Transient.MovementComp) Not registered. Aborting.
LogActorComponent: UnregisterComponent: (/Engine/Transient.WheeledVehicleMovementComponent4W_0) Not registered. Aborting.
LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/MyProject/CookedIniVersion!
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
LogSavePackage: Save=1.466388ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
LogSavePackage: Save=1.067557ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
LogSavePackage: Save=2.217946ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
LogSavePackage: Save=2.379072ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
LogSavePackage: Save=1.951718ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
LogSavePackage: Save=1.747746ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogSavePackage: Save=2.130653ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
LogSavePackage: Save=0.722831ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
LogSavePackage: Save=0.841628ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset
LogSavePackage: Save=1.518446ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/AnalogHat.uasset’
LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset
LogSavePackage: Save=2.591274ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileControls_texture.uasset’
LogCook:Display: Cooking /Game/StarterContent/Maps/Minimal_Default → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Maps/Minimal_Default.umap
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LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
LogSavePackage: Save=1.676030ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogSavePackage: Save=1.898393ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogSavePackage: Save=1.782507ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
LogSavePackage: Save=1.975726ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogSavePackage: Save=2.053745ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset’
LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTextureCube.uasset
LogSavePackage: Save=3.179831ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTextureCube.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Music → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Music.uasset
LogSavePackage: Save=0.636607ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Music.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/SFX → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/SFX.uasset
LogSavePackage: Save=0.646019ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/SFX.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Normal_Attack.uasset
LogSavePackage: Save=0.827807ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Normal_Attack.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
LogSavePackage: Save=0.610972ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Special_Attack_PSM.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
LogSavePackage: Save=0.557873ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Voice → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset
LogSavePackage: Save=0.496528ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset’
LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Cylinder.uasset
LogSavePackage: Save=1.503529ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Cylinder.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultMaterial.uasset
LogSavePackage: Save=13.811449ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineTireTypes/DefaultTireType.uasset
LogSavePackage: Save=0.641530ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineTireTypes/DefaultTireType.uasset’
LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
LogSavePackage: Save=1.476189ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
LogSavePackage: Save=2.660423ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset’
LogCook:Display: Cooking /Paper2D/DummySpriteTexture → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
LogSavePackage: Save=2.054529ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset’
LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
LogSavePackage: Save=0.936037ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
LogCook:Display: Cooking /Paper2D/DummySprite → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
LogSavePackage: Save=1.598184ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
LogSavePackage: Save=1.035704ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
LogSavePackage: Save=1.266628ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
LogSavePackage: Save=1.106062ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
LogSavePackage: Save=1.090315ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
LogSavePackage: Save=1.303760ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset
LogSavePackage: Save=4.494561ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset
LogSavePackage: Save=2.871391ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset
LogSavePackage: Save=3.265007ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset
LogSavePackage: Save=10.240313ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset
LogSavePackage: Save=4.574851ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset
LogSavePackage: Save=4.300336ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset’
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset
LogSavePackage: Save=3.186905ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogSavePackage: Save=2.009208ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
LogSavePackage: Save=5.802784ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
LogSavePackage: Save=5.941685ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
LogSavePackage: Save=2.335147ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
LogSavePackage: Save=2.178605ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
LogSavePackage: Save=2.489713ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
LogSavePackage: Save=3.157749ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
LogSavePackage: Save=2.200065ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
LogSavePackage: Save=1.671562ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
LogSavePackage: Save=1.934262ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
LogSavePackage: Save=5.072864ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
LogSavePackage: Save=2.860916ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
LogSavePackage: Save=3.255233ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=2.424137ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=7.647601ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
LogSavePackage: Save=1.873355ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
LogSavePackage: Save=2.677786ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset’
LogCook:Display: Cooking /Engine/EditorResources/BSPVertex → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset
LogSavePackage: Save=1.690858ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=2.065924ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=1.569868ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=1.043625ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset
LogSavePackage: Save=7.553259ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset
LogSavePackage: Save=2.806550ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset
LogSavePackage: Save=2.784948ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/DecalMask → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/DecalMask.uasset
LogSavePackage: Save=2.402445ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/DecalMask.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/FinalImage.uasset
LogSavePackage: Save=3.232702ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/FinalImage.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset
LogSavePackage: Save=2.893715ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset
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LogCook:Display: Cooking /Game/Sedan/Materials/M_Vehicle_Sedan_Inst_Plastic → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Plastic.uasset
LogSavePackage: Save=1.823580ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Plastic.uasset’
LogCook:Display: Cooking /Game/Sedan/Materials/M_Vehicle_Sedan_Inst_TailLights → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_TailLights.uasset
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LogCook:Display: Cooking /Game/Sedan/Materials/M_Vehicle_Sedan_Inst_Tires → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Tires.uasset
LogSavePackage: Save=1.832424ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Tires.uasset’
LogCook:Display: Cooking /Game/Sedan/Materials/M_Vehicle_Sedan_Inst_Wheels → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Wheels.uasset
LogSavePackage: Save=1.852469ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Materials/M_Vehicle_Sedan_Inst_Wheels.uasset’
LogCook:Display: Cooking /Game/Sedan/Sedan_PhysicsAsset → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_PhysicsAsset.uasset
LogSavePackage: Save=2.499248ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_PhysicsAsset.uasset’
LogCook:Display: Cooking /Game/Sedan/Sedan_PhysMat → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_PhysMat.uasset
LogSavePackage: Save=0.745467ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_PhysMat.uasset’
LogCook:Display: Cooking /Game/Sedan/Sedan_FrontWheel → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_FrontWheel.uasset
LogSavePackage: Save=1.559291ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_FrontWheel.uasset’
LogCook:Display: Cooking /Game/Sedan/Sedan_BackWheel → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_BackWheel.uasset
LogSavePackage: Save=1.620074ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Sedan/Sedan_BackWheel.uasset’
LogCook:Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
LogSavePackage: Save=8.208558ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Brick_Clay_New.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
LogSavePackage: Save=4.960590ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
LogSavePackage: Save=3.697228ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset’
LogCook:Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset
LogSavePackage: Save=11.317596ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Ground_Moss.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_ground_Moss_D.uasset
LogSavePackage: Save=3.260898ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_ground_Moss_D.uasset’
LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
LogSavePackage: Save=6.900837ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset’
LogCook:Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset
LogSavePackage: Save=8.172175ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Metal_Copper.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
LogSavePackage: Save=3.066756ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Metal_Copper_D.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_M → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Chair_M.uasset
LogSavePackage: Save=3.375576ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Chair_M.uasset’
LogCook:Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset
LogSavePackage: Save=2.844045ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Architecture/Floor_400x400.uasset’
LogCook:Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Basic_Floor.uasset
LogSavePackage: Save=3.836013ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Materials/M_Basic_Floor.uasset’
LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Background_Cue.uasset
LogSavePackage: Save=2.017379ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Background_Cue.uasset’
LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Birds01.uasset
LogSavePackage: Save=3.970607ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Birds01.uasset’
LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Wind05.uasset
LogSavePackage: Save=3.237640ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Wind05.uasset’
LogCook:Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Wind06.uasset
LogSavePackage: Save=3.486651ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Audio/Starter_Wind06.uasset’
LogCook:Display: Cooking /Game/StarterContent/Props/SM_Bush → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/SM_Bush.uasset
LogSavePackage: Save=2.274825ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/SM_Bush.uasset’
LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Bush → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/Materials/M_Bush.uasset
LogSavePackage: Save=3.815719ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/Materials/M_Bush.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bush_D → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Bush_D.uasset
LogSavePackage: Save=2.640361ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Bush_D.uasset’
LogCook:Display: Cooking /Game/StarterContent/Props/SM_Chair → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/SM_Chair.uasset
LogSavePackage: Save=2.001388ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/SM_Chair.uasset’
LogCook:Display: Cooking /Game/StarterContent/Props/SM_TableRound → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/SM_TableRound.uasset
LogSavePackage: Save=2.536623ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/SM_TableRound.uasset’
LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/Materials/M_TableRound.uasset
LogSavePackage: Save=6.495554ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/Materials/M_TableRound.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_M → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_TableRound_M.uasset
LogSavePackage: Save=2.910510ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_TableRound_M.uasset’
LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
LogSavePackage: Save=2.480079ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
LogSavePackage: Save=2.563691ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
LogSavePackage: Save=2.365308ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset’
LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset
LogSavePackage: Save=2.497824ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/T_MobileMenu2.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
LogSavePackage: Save=2.032467ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
LogCook:Display: Cooking /Engine/EditorResources/Bkgnd → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/Bkgnd.uasset
LogSavePackage: Save=2.278879ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/Bkgnd.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorSkySphere → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSkySphere.uasset
LogSavePackage: Save=2.054754ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorSkySphere.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogSavePackage: Save=2.625744ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset’
LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
LogSavePackage: Save=12.821495ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/HelpActorMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/HelpActorMaterial.uasset
LogSavePackage: Save=7.741033ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/HelpActorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorResources/T_EditorHelp → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/T_EditorHelp.uasset
LogSavePackage: Save=3.630564ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/T_EditorHelp.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectionalMove → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset
LogSavePackage: Save=2.902808ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightDirectionalMove.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpotMove → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset
LogSavePackage: Save=3.460321ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightSpotMove.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Player → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Player.uasset
LogSavePackage: Save=3.385018ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Player.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Thruster → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Thruster.uasset
LogSavePackage: Save=3.105690ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Thruster.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogSavePackage: Save=4.372291ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Trigger.uasset
LogSavePackage: Save=2.883269ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Trigger.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
LogSavePackage: Save=1.814349ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
LogSavePackage: Save=1.732522ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
LogSavePackage: Save=1.631527ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
LogSavePackage: Save=1.956562ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset’
LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogSavePackage: Save=2.141651ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset
LogSavePackage: Save=20.295820ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset
LogSavePackage: Save=22.670504ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset’
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=1.521815ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=2.752295ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=1.426038ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
LogSavePackage: Save=1.584607ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset
LogSavePackage: Save=2.486903ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial_Ma.uasset’
LogCook:Display: Cooking /Game/Blueprints/BasicAICharacter → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Blueprints/BasicAICharacter.uasset
LogSavePackage: Save=12.676396ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/Blueprints/BasicAICharacter.uasset’
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
LogSavePackage: Save=3.382301ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
LogSavePackage: Save=3.544634ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
LogSavePackage: Save=3.140059ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset’
LogCook:Display: Cooking /Game/StarterContent/Props/Materials/M_Chair → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/Materials/M_Chair.uasset
LogSavePackage: Save=6.265299ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Props/Materials/M_Chair.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Chair_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset
LogSavePackage: Save=3.569361ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Chair_N.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_TableRound_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_TableRound_N.uasset
LogSavePackage: Save=3.347908ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_TableRound_N.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
LogSavePackage: Save=1.807580ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset’
LogCook:Display: Cooking /Game/VehicleAdvBP/Vehicle/LeftVirtualJoystickOnly → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/VehicleAdvBP/Vehicle/LeftVirtualJoystickOnly.uasset
LogSavePackage: Save=0.737278ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/VehicleAdvBP/Vehicle/LeftVirtualJoystickOnly.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_FTest → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_FTest.uasset
LogSavePackage: Save=3.273791ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_FTest.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogSavePackage: Save=2.282253ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogSavePackage: Save=2.100702ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset
LogSavePackage: Save=2.413421ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset’
LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset
LogSavePackage: Save=2.910530ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_WindDirectional → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_WindDirectional.uasset
LogSavePackage: Save=3.637621ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_WindDirectional.uasset’
LogCook:Display: Cooking /Engine/EditorResources/SceneManager → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/SceneManager.uasset
LogSavePackage: Save=3.086998ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/SceneManager.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TargetIcon → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TargetIcon.uasset
LogSavePackage: Save=2.875286ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TargetIcon.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
LogSavePackage: Save=2.037557ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
LogSavePackage: Save=1.831343ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogSavePackage: Save=3.621920ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
LogSavePackage: Save=1.849154ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset’
LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Stars.uasset
LogSavePackage: Save=2.645106ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSky/T_Sky_Stars.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_MacroVariation → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_MacroVariation.uasset
LogSavePackage: Save=3.462909ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_MacroVariation.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
LogSavePackage: Save=3.304202ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Metal_Gold_N.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
LogSavePackage: Save=1.354930ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
LogSavePackage: Save=1.860200ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/LandscapeGizmo_Mat → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset
LogSavePackage: Save=4.617679ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/LandscapeGizmo_Mat.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_ExpoHeightFog → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_ExpoHeightFog.uasset
LogSavePackage: Save=3.553846ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_ExpoHeightFog.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_Note → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Note.uasset
LogSavePackage: Save=3.043223ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Note.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
LogSavePackage: Save=1.898347ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset’
LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset
LogSavePackage: Save=0.808523ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
LogSavePackage: Save=3.493784ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset’
LogCook:Display: Cooking /Engine/BasicShapes/Cube → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BasicShapes/Cube.uasset
LogSavePackage: Save=2.911047ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/BasicShapes/Cube.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Bush_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Bush_N.uasset
LogSavePackage: Save=2.681548ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Bush_N.uasset’
LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCube.uasset
LogSavePackage: Save=3.048552ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorMeshes/EditorCube.uasset’
LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPointMove → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset
LogSavePackage: Save=3.118861ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPointMove.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Master → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.758764ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset’
LogCook:Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
LogSavePackage: Save=3.826448ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/MyProject/Content/StarterContent/Textures/T_Ground_Moss_N.uasset’
LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
LogSavePackage: Save=2.482955ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset’
LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → /Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset
LogSavePackage: Save=1.687005ms
LogSavePackage: Async saving from memory to ‘/Users/victorstan/Documents/Unreal Projects/MyProject/Saved/Cooked/IOS/Engine/Content/EngineResources/GradientTexture0.uasset’
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 286, size is 3499.03kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 7.208158s total time 9.436575
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 7.862904
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_170b_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_e337_0///////STATCAT_Advanced////
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Setting up Mono
LogPlayLevel: Start UAT: mono AutomationTool.exe BuildCookRun -project=/Users/victorstan/Documents/Unreal Projects/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor -platform=IOS -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/StarterContent/Maps/Minimal_Default -Messaging -device=IOS@8f7d2191cc714ed23ab37592b2d5a0cbadb35044 -addcmdline=-SessionId=20D02D891843C0708EA44182D8E4E1AB -SessionOwner=victorstan -SessionName=‘Play On Device’ -run -nokill
LogPlayLevel: Program.Main: Running on MacHostPlatform
LogPlayLevel: Program.Main: CWD=/Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=/Users/victorstan/Documents/Unreal Projects/MyProject/MyProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor -platform=IOS -map=/Game/StarterContent/Maps/Minimal_Default -skipcook -iterativecooking -iterativedeploy -stage -deploy -cmdline=/Game/StarterContent/Maps/Minimal_Default -Messaging -device=IOS@8f7d2191cc714ed23ab37592b2d5a0cbadb35044 -addcmdline=-SessionId=20D02D891843C0708EA44182D8E4E1AB -SessionOwner=victorstan -SessionName=‘Play On Device’ -run -nokill -NoCompile
LogPlayLevel: Automation.Process: IsBuildMachine=False
LogPlayLevel: Automation.Process: ShouldKillProcesses=False
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=/Users/Shared/UnrealEngine/4.7
LogPlayLevel: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=/Users/victorstan/Library/Logs/Unreal Engine/LocalBuildLogs
LogPlayLevel: InternalUtils.SafeFileExists: SafeFileExists /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNet/AutomationTool.exe=True
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=/Users/Shared/UnrealEngine/4.7
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=/Users/Shared/UnrealEngine/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=/Users/victorstan/Library/Logs/Unreal Engine/LocalBuildLogs
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=xbuild
LogPlayLevel: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel: CommandEnvironment.LogSettings: CmdExe=/bin/sh
LogPlayLevel: CommandEnvironment.LogSettings: EngineSavedFolder=/Users/Shared/UnrealEngine/4.7/Engine/Programs/AutomationTool/Saved
LogPlayLevel: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel: CommandEnvironment.LogSettings: LocalRoot=/Users/Shared/UnrealEngine/4.7
LogPlayLevel: CommandEnvironment.LogSettings: LogFolder=/Users/victorstan/Library/Logs/Unreal Engine/LocalBuildLogs
LogPlayLevel: CommandEnvironment.LogSettings: MountExe (post truncated)