I couldn’t find a way to debug my C++ code in Visual Studio. I’ve searched everywhere but no avail.
I created a project from the template of 3rd person with C++, without any modification.
If I try to start a debug instance from Visual Studio (F5), Visual Studio will crash.
If I run Unreal Editor first and attach Visual Studio. It will tell me: The debugger’s worker process (msvsmon.exe) unexpectedly exited. Debugging will be aborted.
I use Unreal Engine 4.15.1 launched from the Epic Game launcher.
I use Visual Studio 2015.
I tried different config (DebugGame, DebugGameEditor, DevelopmentGame, DevelopmentGameEditor). I have the same problems.
Help me please. I have experience working in UE2, UE3 for commercial titles. They were all C++ work. I’m surprised that in the new era of UE4, it’s so C++ unfriendly. The whole tech seems promoting Blueprint only. UE would never be successful again if it were only following path of engines such Unity. I haven’t started working on the real development. But I read from the forum that common tasks like playing animation in c++ is also a pain in the ■■■. I almost want to give up using Unreal.