Well, I don’t know if this is related to my previous post but somehow I cannot create or join server from c++ code.
I could use ?listen/ip address on the UT4’s shortcut to create/join the server, but I couldn’t do the same with c++ ServerTravel and ClientTravel even with absolute ip.
The actual code i used is:
mWorld->ServerTravel(TEXT("/Game/Maps/MyMap?listen")); mWorld->ClientTravel("127.0.0.1", TRAVEL_Absolute);
Anyone has any clue what’s wrong with this?