Well we kinda found a way to do this. I believe the problem was that the network interface doesn’t let you do this with ‘play in editor’.
Hope this help. Otherwise, I’ll go dig some codes for you when our office open next week. Have a happy ny.
Well we kinda found a way to do this. I believe the problem was that the network interface doesn’t let you do this with ‘play in editor’.
Hope this help. Otherwise, I’ll go dig some codes for you when our office open next week. Have a happy ny.
Hey since its not mentioned in this thread i just tought i add it.
In 4.6 they added “Unreal now supports hosting, discovering and joining online and LAN sessions through Blueprint scripting!”
If you want the functonality with Host and discovery i belive its allready .
Hope it helps
9 months later and I haven’t seen any new info/documentation. Sucks.
Documentation for others who might stumble onto this post
That says it is only for 4.7 …