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Running D:/Programs/Unreal Engine/Unreal_Engine_4.19.0_Master_Source_and_Compiled/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe My_Game Development Win64 -project=“D:/DevelopMent/Unreal Project/My_Game/My_Game.uproject” -editorrecompile -progress -NoHotReloadFromIDE Creating makefile for My_Game (no existing makefile) Performing full C++ include scan (no include cache file) @progress push 5% Parsing headers for My_GameEditor Running UnrealHeaderTool “D:\DevelopMent\Unreal Project\My_Game\My_Game.uproject” “D:\DevelopMent\Unreal Project\My_Game\Intermediate\Build\Win64\My_GameEditor\Development\My_GameEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed Reflection code generated for My_GameEditor in 24.2256586 seconds @progress pop Performing 11 actions (2 in parallel) [2/11] Resource ModuleVersionResource.rc.inl [3/11] Resource PCLaunch.rc SharedPCH.Engine.cpp My_GameCharacter.cpp My_Game.cpp My_GameGameMode.cpp My_Game.init.gen.cpp My_GameCharacter.gen.cpp My_GameGameMode.gen.cpp [10/11] Link UE4Editor-My_Game.dll [11/11] Link UE4Editor-My_Game.lib Creating library D:\DevelopMent\Unreal Project\My_Game\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-My_Game.lib and object D:\DevelopMent\Unreal Project\My_Game\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-My_Game.exp LINK : fatal error LNK1181: cannot open input file ‘ws2_32.lib’ ERROR: UBT ERROR: Failed to produce item: D:\DevelopMent\Unreal Project\My_Game\Binaries\Win64\UE4Editor-My_Game.dll Total build time: 284.39 seconds (Local executor: 0.00 seconds)
This Is MY Error Can You say What Iam Doing wrong
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