Cannot continue the tutorial for dedicated server because the engine is not generating sln file

Hi all,

i am following the tutorial for dedicated servers on the following page

and i am stucked since a few days…

After building the engine, i am copying the lyra starter game from epic games into the root directory of the engine.

In the tutorial after setting the Server Default Map and changing the Number of Bots the tutorial is saying that " You are ready to build the Development Server configuration for the Lyra Starter Game project…"

In step 2 i need to generate the visual studio project files and i am executing the functionality, but the .sln file is not getting generated. That is at least the one file that i am missing, since i dont know which other files it should generate also. But i cannot continue with step 3, since step 3 is telling, that i need to open the generated *.sln solution…

Any ideas why this is happening?

Here are some informations that could be relevant:
i am using
-Microsoft Visual Studio Community 2022 (64-bit) - Current Version 17.7.3
-Unreal Engine 5.2.1 release (source build) — (git clone … and the downloaded zip, both are not generating the sln file)
-i dont see any warnings or errors while executing all the steps

If you need more information, please let me know.

Thank you very much!
Edili61

I have dowloaded version 5.1 release and followed the instructions and its working. Again, the tutorial is telling that with “generate visual studio files” i should receive a *.sln file, which is not getting generated and this is confusing. But i ignored it and continued working with the UE5.sln and i was successful.

I will try 5.2.1 next week or so, when i have time, but for now this can be closed.

Edili61

I ran into the same problem following that tutorial with version 5.1. I expected a new LyraStarterGame.sln to be created next to LyraStarterGame.uproject as the tutorial seemed to imply.

But looking at the UnrealVersionSelector log, what actually happens is the UE5.sln gets modified to include the LyraStarterGame.

So after that, building the Development Server configuration from UE5.sln outputs LyraServer.exe.