Unsure the cause but i was able to change the time from default 5.0 to 1.0 using the setting cog icon but after this i couldn’t change it again. I had to move the bar directly.
I don’t recall this ever being an issue for me in the past so wanted to raise it.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Try and change the duration using the cog icon (Potentially after the initial change)
I did have this pre made and changed to 1.0 then closed ect so maybe try that too
Hey, Could you confirm if this is a bug I’ve done the same thing previous and it always worked but due to the amount of changes with the widget editor unsure if I’m doing something wrong.
Thank you kindly
Its something to do with when you create a keyframe you cannot go to any time under that keyframe. If you delete the ref in my case to the transform you can then change it again.
Before you could change the time under any keyframe as i would do this then drag the bar to the new end point but now it seems this is not the case. It seems to auto set the end time dependent on where you create a keyframe too very weird.
Edit:
Post title is not accurate its not after first change its dependent on keyframe location and valid status.
If I’m understanding you correctly, in the gear/cog icon menu, try turning off Keep Playback Range in Section Bounds. For widget animations, this is the default. For level sequences this is not the default.