Hi,
I made two C++ classes inherited from UObject. When using the Construct to object blueprint box, I can see these classes, so I am able to create an object from these classes.
However, I am not able to cast an Object to these specific classes. Is this a bug? Or am I missing something?
Thanks !
Did you make sure the ‘Context Sensitive’ checkbox is turned off (in your right-click menu in the blueprint graph, when you are trying to add a Cast node)? Start with the dumb question first
You may want to try making an interface for your custom class to implement, and create a custom “Cast” type event/function for it that outputs an object of the correct type. Then you could message your custom object’s instance, calling that function, and storing it’s output to a local variable. Just thinking out loud here. Good luck!
Thanks, but in fact I found out why my UObject classes were not shown on “Cast To …” blueprint box.
In fact, I was not designed them as UClass(Blueprintable). My mistake.
However, in the meantime, I think a class not specified as Blueprintable should not be present in the “Construct Object” blueprint box, since you cannot rely on the object at all then.