This question was created in reference to: [Collab Viewer Build [Content removed]
I am having the same issue again, and I am wondering if it has to do with not having the exact same Visual Studio components installed that were used to build 5.6.1
This question was created in reference to: [Collab Viewer Build [Content removed]
I am having the same issue again, and I am wondering if it has to do with not having the exact same Visual Studio components installed that were used to build 5.6.1
Steps to Reproduce
Cannot successfully build my project that uses collab viewer template in UE version 5.6.1, I had this issue a few years ago when using 5.3, (see referenced question). Wondering if it’s the same issue. output log attatched.
Never mind. I narrowed it down to Metahuman plug-in stuff. I had to disable the rig logic, gene splicer, and metahuman SDK plug-ins to get it to build. It now successfully builds.
Hello!
I see that you are using the recommended toolchain and Windows SDK so this is not the same problem than last time.
The problem seems to be coming from the GeneSplicer plugin which depends on the SkeletalMeshUtilitiesCommon and MessageLog. Those modules cannot be included in a Shipping target per the licensing rules as they are “Developer” modules. The team that owns that plugin will have to remove the dependencies.
Your options are to turn the GeneSplicer off which would allow to generate a Shipping package. You should be able to generate a Development package with the plugin but would need to be cautious about distributing it. Your account manager would be best placed to discuss the limitations.
Regards,
Martin
I tried compiling the Development target there are some linker errors. It seems like the only option is to turn off the GeneSplicer plugin for now.